Using the static camera calibration created in a previous video, we now record the user inside and interacting with a virtual environment. Calibration ensures that real objects recorded with the 3D camera line up well with virtual objects.
This video was entirely created and recorded in-engine, without green screens or any post-processing.
More information:
http://idav.ucdavis.edu/~okreylos/ResDev/Kinect
http://idav.ucdavis.edu/~okreylos/ResDev/Vrui
source
source https://gadgetsteam.com/2019/05/14/mixed-reality-recording-with-static-3d-camera/
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