Monday, 27 May 2019

Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a …

Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design Process
Oğuz Turan Buruk, Oguzhan Ozcan

CHI ’18: ACM CHI Conference on Human Factors in Computing Systems
Session: Playing around the table

Abstract
We believe that wearables and movement are perfect fit for enhancing tabletop role-playing (TTRPG) experience, since they can provide embodied interaction, are perceived as character-costumes, enhance ludic properties and increase the connectedness to the imaginary game worlds. By providing these improvements, they can increase the immersiveness and player/character relationship which are critical for an ideal TTRPG experience. To investigate this underexplored area, we conducted an extensive research through design process which includes a (1) participatory design workshop with 25 participants, (2) preliminary user tests with Wizard-of-Oz and experience prototypes with 15 participants, (3) production of a new game system, wearable and tangible artifacts and (4) summative user tests for understanding the effects on experience with 16 participants. As a result of our study, we extracted design guidelines about how to integrate wearables and movement in narrative-based tabletop games and communicate how the results of each phase affected our artifacts.

DOI: https://doi.org/10.1145/3173574.3174087
WEB: https://chi2018.acm.org/

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source https://gadgetsteam.com/2019/05/27/extracting-design-guidelines-for-wearables-and-movement-in-tabletop-role-playing-games-via-a/

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